What is an RPG campaign if not a series of conflicts between player characters and the world, conflicts between player characters and non-player characters, or conflicts within and among the player characers themselves?
The following questions just popped into my head as a new way to facilitate character backstory generation–specifically by getting to the heart of the answers most useful to the GM in terms of crafting a story that engages the PCs. Can you think of any other questions I’m missing that will help generate conflict, i.e. story potential, in the characters’s backstory?
- What does your character want most in the world? Why?
- What character traits or talents will help them achieve their goals?
- What kinds of people or things might help the character achieve their goals?
- What character traits or flaws will get in the way of achieving their goals?
- What kinds of people or things might get in the way of achieving their goals?
- Who/what is your character afraid of? Why?
- Who/what does your character hate? Why?
- What is one thing your character regrets? Why?






